PBL Constitution

Last Updated 11/07/2013

 

The Pinnacle Baseball League (PBL) was formed in 1991 in the interest of having fun playing APBA Baseball. Managers should use the rules in good faith and try to promote sportsmanship and interest in the league. Managers should use good baseball judgment and sound ethics at all times.

SECTION 1.A. League Structure
The Pinnacle Baseball League will operate, as a continuous ownership Baseball for Windows (APBA Computer Game) league comprised of 20 teams. The league will be divided into four divisions, with 5 teams in each.

SECTION 1.B. Alignment
The alignment of the league will be determined as necessary by the Commissioner. Any team which has participated in the same division for 2 years may petition to be put in another division. Realignment will cause minimum movement of teams between divisions.

SECTION 1.C. League Dues
Dues for each season will be $15.00 for all member with the exception of the league Commissioner and Statistician due to the additional work required.  Dues are payable to
the Commissioner prior to November 15th of each year. Any manager whom has not remitted his dues on time will not be allowed to make trades nor will be allowed to draft or receive a c-file to start the season until his dues are paid.

SECTION 1.D. League Officers
The league officers will be the Commissioner, Statistician, Division Officers and any other officers voted in by the league as needed. An office may be held by a member in good standing for a period of one year. After that, any member in good standing may run for the office. A majority plus one of the members of the league is required for election. The office of
Commissioner is a lifetime position, until such time he agrees to relinquish his duties.

SECTION 1.D.1. Commissioner
The Commissioner is the chief officer of the PBL. The Commissioner's duties are to ensure smooth operation; and to oversee all facets of the league.

 

The Commissioner's responsibilities include:

·         organizing and running a rookie draft (including compiling and distributing an eligibility list)

·          conducting the draft lottery

·         Keeping track of all trades and subsequently updating the rosters

·         Helping to rule on protests

·         Recruiting and orientation of all new league members

·         Making up a season schedule each year

·         The sending and receiving of c-files and f-files

·         Admonishment of league managers for various infractions

·         Management of theleague finances

·         Updating the PBL regulations (including handling the yearly rules ballots)

·         Anything else he deems necessary to make the PBL the best
it can be.


The Commissioner may delegate those duties as he sees fit and under his supervision.

SECTION 1.D.2. Statistician

The Statistician's duties are to compile and update league statistics; i.e. loading defaults and result f-files and sending out results and play ball c-files.

SECTION 1.D.3. Division Officers
The Division Officer is responsible for helping to keep all games played in his division current and to help rule on minor protests at the Commissioner's request.

SECTION 1.E. Owners
The PBL has the following requirements for current and prospective managers:

·         must have access to the Internet and the ability to send/receive f-files and
c-files,

·         must have Baseball for Windows (BBW) version 5.75,

·         must value fair play, and

·         (preferably) be an experienced BBW player and put the league ahead of any self interests

 

SECTION 1.F. Fair Play
Owners are responsible for putting the best team on the field to insure fair play for all teams. While resting players is acceptable, putting your best players (whether they be position players or pitchers) on the farm for extended periods of time in order to enhance your draft position is
unacceptable and will be dealt with appropriately. 

 

No grade 5 grade or below can be used until all you have until relief innings of 6 or above has
been used up unless you are dealing with injuries or are working a trade for that player in order to save innings for the team you are trading with.


Pitchers with limited starts or relief appearances (5 or less starts or less than 15 innings pitched in relief are judged differently).

SECTION 2. Specific Baseball for Windows (BBW) rules

The following BBW settings are set by the commissioner and may not be changed under any
circumstances. Only by amendment to this constitution can these rules be changed.

 

SECTION 2.A. Schedule and A.I.M. Rules

Season Segment      Regular Season
Segment Rules         162 games per team

Inter-League Games               (box checked)
League Play              (box checked)
Wild-Card Teams    
(box checked)
Bench Starting Rotation (box checked)


Player Role and Status
          Based on 162 games per team
Injury and Fatigue Rules        Game Injuries and Fatigue
Pitcher Durability                   Late 20th Century

In the next section, the following boxes will be checked: Enforce Batters Faced Limits and Pregame AIM Auto Substitutions.

SECTION 2.B. Rules for League/Division

               Skill Level              Amateur - 20 sec.

               Game Rules           Exiting during game

Note: Please be aware that any League Play game started from the Play League Game menu that is canceled after it is started (at least once) prior to its finally being played to completion is denoted as such by a (c) in the Game Box for that day.

The commissioner may require the home manager to submit an explanation as to why the game was cancelled. If the reason was found to be unsatisfactory in the commissioner's view, he may require that game to be replayed.

SECTION 3. League Operations

SECTION 3.A. Rosters
Each team owns no more than 40 players during the year. We will use 26 man active rosters during the season. Each team will have unlimited roster moves of active players to the minors, but moves cannot be made during the middle of a series. Rosters can be expanded, beginning with play in August, to the maximum allowed by the computer.

At all times - even in four-game series - there must be at least 5 starting pitchers on the 26 man roster. Teams should carry enough relief innings that this shouldn't be a problem. The 5th pitcher can be one that has both starts and relief innings, e.g. a split-grade pitcher or a starter with relief innings.


SECTION 3.B. Schedules
Between March 1 and September 30, each PBL team will play a 162 game schedule. Teams will play 18 games a season against teams in the same division, 10 games a year against teams in the other division in the same league and 4 games a year against teams in the other league. The
Commissioner, or someone he delegates, will create the schedule via League Manager. Some doubleheaders will be scheduled in order to ensure that the scheduled season finished by September 30.

SECTION 3.C. Rules Changes
The PBL votes on rules proposals once a year, usually at the end of the playoffs. First, eligible managers send in their proposals. Next we will have a short time period so they can be discussed. Then the author of each proposal decides whether to modify it, leave it alone, or withdraw it altogether. The final step the official ballot goes out for voting. For a proposal to pass, a majority plus one of all eligible managers is needed in the affirmative.

SECTION 3.D. Voting Eligibility
All managers are eligible to vote or to propose rule changes.

SECTION 3.E. Designated Hitter Rule
Designated hitters, as such, will not be used in the PBL. Players that were used exclusively as DHs, and did not play in the field all year in MLB, will be restricted to playing the position they most recently played regularly in their MLB career OR position they are carded. Players are subject to the MLB managers are to when they are moved to DH, so that puts PBL managers at
their mercy.  DH's can start the position they last played but no other.  If you see a DH player at home moved by the MM on your team, you must move him back or remove him from the game, he cannot play more than one position.

SECTION 3.F. Rainouts
There will be no rainouts in the PBL. Everyone will dome their home field.  This is accomplished by going into the BBW game, hitting F4 to bring up Ballpark Options, selecting your default field and then clicking on the "Domed" box. Then saving the updated options file. Any f-file submitted with a rainout will have that game simmed by the commissioner or his duly-appointed representative. No rainouts will be made up at season's end or between series.

SECTION 4. Player Usage
AIM and Maximum Batter Faced limits will be used. Game injuries and fatigue will be the default selection with regard to injuries. All injuries will last the amount stated by the game. Injuries carry over into the playoffs and throughout the playoffs. Any owner caught altering the duration will be subject to penalties as determined by the commissioner. A second offense (at
any time, only 2 chances ever) of altering player records will result in expulsion from the league. Only the commissioner or the statistician (with the commissioner's knowledge) can adjust players with the commissioner's knowledge.

You may use players who are tired, worn out or overused at your own risk. Players will underperform in this state anyway.

Upon request of the owning manager, make changes to players with SF < 100 to normalize their SF to 100 (which results in a decrease in their PR). For example, Manny Ramirez (who was a 1000/74 in 2002, would have been a 740/100). What this does it allow you to spread a player's usage over the course of the entire season rather than just the percentage allowed by the
SF.  Each position must have at least 1200 PR for coverage, but the 930 player cannot make up the majority of this 1200 PR.

SECTION 4.A. Overuse of Players
Overuse of any player will not be tolerated. The degree of the crime will determine the degree of punishment. Penalties will be handed out at the Commissioner's discretion. These penalties may include, but not be limited to, possible loss of the player/s, loss of draft position (automatic bump to the end of each round), and possible forfeiture of a playoff spot gained
through excessive overuse of players.

Section 4.B. 930 Innocuous Players
The "930" player is to be used as a backup only, not as a starting player. Under no circumstances should a 930 player have more games played than your starting player at that position.

 

Ideally, the 930 player shouldn't have more than 60 games started, there are enough players in the draft to have sufficient coverage at each position. It is wise, not mandatory, as long as both catchers total 1200 PR/SF 100, to have 3 catchers on your roster as this position has always been one of player tiring, getting hurt, or substituted for the most.

SECTION 4.C. Injuries
All injuries will be for the duration dictated by the Broadcast Blast game. You may not adjust your 26-man roster within a series due to injury (in other words, you must play a player short for the duration of the series).


After the series ends, you may move the injured player to the farm team or keep him on the parent team at your discretion.

SECTION 4.D. Restrictions
The usage limitations on players are those imposed by AIM and MBF restrictions with the following exceptions:

·         Grade 1-5 starters get 1000 MBF or actual MBF, whichever is higher.

·         Grade 1-5 relievers get 400 MBF or actual MBF, whichever is higher.

·         Split-grades will not get adjusted unless both grades are 1-5. And then they will be adjusted to the above limits based on the relief grade.

Home managers (not using MMs) must abide by the following rules:

·         A starting pitcher cannot be lifted from a game until he has worked 5 innings; or has given up 5 total runs; or 3 earned runs.

·         All position players (including OFs) are restricted to playing only the
position(s) that they played during the actual MLB season. No playing a
player out of position.

·         The "starter" at a given position must have played a minimum of 10 games at that position in MLB the previous season

·         During the season, starting pitchers must have a minimum of 3 days rest between starts.

·         No Tired or Worn out pitcher may start a game. If a pitcher scheduled to start a game is either Tired or Worn out, Autosub will pick a reliever if no unfatigued, non-benched (either explictly or implicity via the Bench Starting Rotation checkbox) starter is available. These decisions are made by the program and are not subject to change by the home manager.

Since the micromanagers cannot distinguish between the different OF positions, the requirement for OF use is relaxed somewhat for road games. The lineups submitted to start the game must have the position players in their proper position (as defined above for home managers). However, it is recognized that the MM may use outfielders at OF positions that they do not play in real-life when making substitutions. However, your defaults for the
road must have each player in their correct position for this consideration to be counted.

Each roster must have five starting pitchers (one of these may be a swing man type pitcher - defined as a pitcher with at least 5 or more starts). 


Pitchers cannot pinch-hit, but can be used as pinch runners. A player cannot be used to pinch run if he's slower than the player he is replacing, except in the case of injury.

Each team MUST carry a backup player at each position on their 26 man active roster.

Stolen base attempts will be limited to 100% of real-life attempts. Once the limit has been reached, the player's SSN (steal success number) will be set to 14 to (nearly) eliminate the chance of a successful steal. By using 14, we keep the integrity of the hit and run alive and well.

Also, the steal allowance factor will be set to "R" (rare) to further restrict the players.

SECTION 4.D. Pitching Coverage
You must have enough starting and relief MBF on your team to last the season. Each team must have at least a combined 7000 MBF on its 40-man roster to start the season. The breakdown of this should be in the range of 4750 MBF for Starting Pitchers and 2250 MBF's for Relief Pitchers.

 

Relief pitchers cannot start games under any circumstances (unless you have an injury and you have no other starting pitcher that is not tired or worn out). Starting pitchers with no relief appearances cannot pitch in relief. Starting pitchers with no relief grade can pitched the actual number of relief innings they did in MLB.

 

However a team is allowed to use 2 grade D starters in cases of emergency (such as injury, ejections, or extra long games in innings played) in relief provided the team has meet the criteria for pitching usage to start the season with these restrictions on the use of these two grade D pitchers:

Limited use of grade 1-5 starters in relief

·         A maximum of two starting pitchers graded 1-5 can be used as relievers.

·         These pitchers can be used as relievers for 20 games (each).  

·         Any more than 20 will count towards the pitching penalty points.

SECTION 4.E. Emergency Pickups for Shortages

Subject to the okay of the Commissioner (or Assistant Commissioner), a team may make emergency pickups to cover shortages. This can be either be for shortages at the end of the
season or a case where all players at a position are lost due to injury and a replacement cannot be traded. However, for each player claimed, the following will apply: a) you will have to drop a player for each player claimed, b) the player claimed will be released into the available

Player pool at the end of the season and c) your pick - starting with the 8th round pick and escalating for each player needed - will be dropped 15 slots. So, pick 8.1 drops to 8.16, 8.2 to 8.17, 8.3 to 8.18, 8.4 to 8.19, 8.5 to 8.20, 8.6 to 9.1, 8.7 to 9.2,...,8.20 to 9.15.

This is for emergency only. Owners are responsible for ensuring proper coverage at the beginning of the season. Any unexpected shortages that can be dealt with via mid-season trade pickups should be.

SECTION 5. The Draft
The draft is held each year the weekend before Thanksgiving (when possible). It will be conducted in a Parachat room. The Commissioner will notify everyone of the start time.

 

If a manager isn't available at draft time, the Commissioner, or someone he assigns, will draft for that manager's team, following as closely as is reasonable, any written instructions received from the absentee manager. They will not be held responsible for reasonable judgment calls.

The draft will be 10 rounds long.

SECTION 5.A. Player Eligibility for Draft

Any player who played in a MLB game this season, who isn't currently owned by another PBL team, is eligible for the draft.

SECTION 5.B. Waivers and Waiver Pool - eliminated 11/2011 via 12-8 vote

SECTION 5.C. Draft Procedure
The draft will consist of 10 rounds. The draft order will be determined as follows:

 

·         The first four picks in round one will be decided by a weighted lottery involving the four teams with the worst record.

·         Picks 5, 6, 7 and 8 will be slotted according to their record.

·         Playoff teams will be picking in each round according to record and their exits from the playoffs.

·         World Series winner will pick 20th each round and World Series loser will pick
19th each round.

 

All ties will be broken by head-to-head records (with the team with the worst record in the head-to-head getting the better pick), followed by records within their own division and/or league, or ultimately by a coin flip.

SECTION 5.C.1. Draft Lottery
To avoid playing for last, to enhance the first draft pick, the four worst teams will be in a draft lottery to determine the draft order for the first four picks in round one. The chances for the better picks will be weighted, so the poorer teams have a better chance of receiving an earlier pick. The draft lottery only pertains to round one draft picks. The Commissioner will conduct the lottery as soon as the regular PBL season is completed.

SECTION 6. Trading
Unlimited off-season trading is allowed from 9/1 (league manager date) until the first Sunday in February. The deadline time is 9 PM EST for all teams - no exceptions. The trade needs to be reported before 9 PM EST and the confirmation has to be within a reasonable time frame (one  hour or less) - not the next morning. There will a brief freeze prior to the start (between the final roster submission and the start of the season).

Once the season starts, trading is allowed until game 123 (or the closest series end to that game). Picks for the next draft can be traded only during the last 4 series of the in-season trading period. Trades go into effect with the next series after the trade is announced by the commissioner. All trades stand regardless of injury involving a traded player. There is no limit on the amount of players you can trade.

SECTION 6.A. Reporting Trades
All trades must be reported to the COMMISSIONER by at least one of the managers involved within 24 hours. Any trades not reported will not be considered official and will be voided.

SECTION 6.B. Trading Restrictions
Effective 11/2005, we can have unbalanced trades (the total number of players & picks on each side of the deal do not have to be the same), but your roster during the season cannot exceed 40 players - so if you pick up more than you trade, then you must cut a player. Also, if your trading leaves you short to start the season, then you play short - no dipping into the player pool.

SECTION 6.B.1. Additional Restrictions
Trades may not involve the following:

 

·         Players not on your roster

·         Players to be named later.

·         Players received in un-reported trades (See 6.A above).

·         Future conditional exchanges, and/or loans of players.

·         Future draft picks (subsequent seasons).

Draft picks for the immediately upcoming draft may be dealt at the mid-season trading period.

SECTION 6.C. Trading with new managers
There will be no trading with new managers who just took over a team until ALL PBL managers have been notified of the new manager's name and e-mail address. This gives everyone equal opportunity. All managers must confirm notification before any trades are official. The Commissioner will send out a league wide e-mail notifying that trading with the new manager can begin.

The Commissioner may assess penalty points in any amount he deems necessary
for any of the following:

·         Repeated late sending of game results f-files

·         Lateness in sending default f-files.

·         Overuse of players.

·         Failure to pay PBL dues on time, (or late charges).

·         Failure to report trades to the Commissioner.

·         Illegal trades.

·         Trading with a new manager prematurely.

·         Detrimental acts against the League.

SECTION 7. Penalty Points

 

SECTION 7.A.1. Pitching Penalty Points

 

·         Any starting pitchers (grades 6+) used in relief will have their relief appearances count towards pitching penalty points.

·         More than two grade 1-5 pitchers used in relief will have their relief appearances count towards pitching penalty points.

·         Any more relief appearances above 20 for the two grade 1-5 starters will have their excess relief appearances count towards pitching penalty points.

·         There will be one pitching penalty point assigned for each ten relief violations:

# relief violations                    # pitching penalty points
1-10                                          1
11-20                                        2
21-30                                        3
31-40                                        4


7.A.2. Position violations
A player playing a position that he did not play any games at in real-life incurs a potential position violation.

There are four mitigating factors for position violations:

 

·         low-use - position violation at that position was less than ten games total or less than two innings average length.

·         dh - player was a designated hitter with no real-life defensive position

·         p-def - pitcher with a rating at another position was used in that position

·         of-vio - position violation was an OF playing at non-rated OF position(s) (MM moving OFers on the road)

The potential violation number will have the number of each mitigating violation above subtracted from it to arrive at Non-Mitigated Fielding Violations.  The Non-Mitigated Fielding Violations and half of the number of OF-Violations will be added together to get the number of fielding penalty points.  Any fraction will be rounded down.

SECTION 7.A.3. Penalty Points
Penalty points will be paid by deduction of draft picks from the next Rookie Draft as follows:

# of penalty points              Draft pick lost
1                                            8th round
2                                            7th round

3                                            6th round
4                                            5th round
5                                            4rd round
6                                            3rd round

7                                            2nd round
8                                            1st round
9                                            1st and 3rd rounds
10                                          1st and 2nd rounds

11                                          possible dismissal from league


SECTION 7.A.4. Penalty Schedule for Reporting
The penalty schedule for late reporting is as follows:

·         1st unexcused late: 2nd round pick gets bumped back 7 picks.

·         2nd unexcused late: 1st round pick is bumped 7 picks.

·         3rd unexcused late: POSSIBLE EJECTION FROM THE PBL.

SECTION 7.B. Appeal Rights
Since APBA is just a game we play for fun, if you feel you've been penalized unfairly, or had extenuating circumstances, contact your Division Officer. The League Commissioner and the Division Officers will rule jointly on all such appeals. Their ruling will be final.

SECTION 8. C-Files, F-Files and the Play Cycle under AIM

SECTION 8.A. Naming Format for Commissioner Files (C-Files)
Commissioner files (aka C-Files)
Default Instruction Files C-PBLxxd.lpf
Game (Playball) Files C-PBLxxg.lpf

·         xx represents the series number within the schedule

·         d represents the c-file being sent out which contains the latest results for the league.
League members should use this file to make their defaults for the upcoming series.

·         g represents the c-file being sent out containing the updated defaults. League managers will use this file to play their games.

SECTION 8.B. Naming Format for Franchise Files (F-Files)
Franchise files (aka F-Files)
Default Instruction Files F-yyyxxd.lpf
Game (Playball) Files F-yyyxxr.lpf

 

·         yyy represents the initials assigned to the franchise owner. This helps distinguish each team's files from those of another franchise owner in the
league

·         xx represents the series number within the schedule

·         d represents the franchise owner's default instruction file and does not contain any games.

·         g represents the franchise owner's game results.


SECTION 8.C. The AIM Play Cycle
1. Each manager updates his roster, assigns the MM, rotation and lineups for their away games and sends a default instruction f-file back to the commissioner.


2. The Commissioner imports the f-files to update the League Files and then creates an updated game (playball) c-file and sends it to each manager to play the first series of games.


3. The first series of games will be played by the home team franchises and game f-files will be sent back to the commissioner for update.


4. The Commissioner imports the game f-files to update the League Files and then creates an updated default instruction c-file and sends it to each manager.

5. Upon receipt of the updated League files from the commissioner, teams will make roster, lineup, rotation and managerial updates for their next set of road games and send the updated default instruction f-files back to the commissioner.

6. The Commissioner imports these f-files to update the League Files and then creates an updated game c-file and sends it to each manager to play the next series of games.

This cycle continues to repeat throughout the season until play is finished.  By following the above cycle, everyone in the league will receive updated rosters, lineups, rotations and statistics throughout the season.

SECTION 9. Managerial Responsibilities

SECTION 9.A. Default Instruction F-Files - Initial

Prior to the start of the PBL season, each manager must send the Commissioner a default instruction f-file. This f-file should contain his 26-man active roster, default rotation, lineups and road micromanager (MM).

SECTION 9.B. Default Instruction F-Files - Subsequent Series

Prior to each series, each manager must send a default instruction f-file to the commissioner (or notify the commissioner that no changes need to be made). Home managers must submit f-files if they are moving players to/from the parent club between series. If a home manager is simply making a change in his batting order or starting pitchers and is not moving players to/from the
parent club, no f-file needs to be submitted.

Default instruction F-files must be submitted by the deadline specified by the commissioner for each series. If the file is not received by the time specified, the series will go ahead with the previously designated rosters, lineup and rotation.

Managers are responsible for making sure that they have supplied at least one complete lineup for both rhp and lhp starters (it may be the same lineup). They are also responsible for making sure that a rotation is defined and that a micromanager is specified.  Benching of starting pitching is highly encouraged to prevent them being used in relief.

SECTION 9.C. Commissioner's Responsibilities - Game C-Files

After all of the default instruction f-files are received by the commissioner (or the deadline for submission has passed), the commissioner will create and distribute the game c-file. This file must be loaded into LM before the next series can be played.

SECTION 10. Game Results

SECTION 10.A. Home Manager's Responsibilities - Game Results F-Files

Home Managers for each series are responsible for playing the series (unless arrangements are made in advance), creating the appropriate f-file and submitting it by the due date set by the commissioner for each series. If a f-file is not in the commissioner's hands by the deadline, the

games will be simmed using the default micro managers as assigned by the owners.

SECTION 10.B. Commissioner's Responsibilities - Default Instructions C-Files
The commissioner will load all of the submitted game results f-files into the League Files and create a new Default Instruction C-File which will be sent to the managers. This C-File will contain the boxscores and results from the most recently completed series. Managers should not make changes to their rosters until they have loaded the most current default instruction
c-file.

SECTION 10.C. Timely Reporting
Timely submission of game results f-files is CRITICAL for the good of the league - especially since the PBL is an A.I.M. league. The commissioner will sim games if results are not received by the deadline he sets unless a valid reason has been set to the commissioner for extra time.

SECTION 10.C.1. Penalties
Penalties will be assessed against managers who reported late according to the penalty schedule for late reporting in Section 7.A.2. Assessing penalties shall be the responsibility of the Commissioner, acting on the report of the Statistician.

SECTION 11. Protests
The visiting manager may protest any loss he feels resulted from the home manager's negligence, including violations of Pinnacle Baseball League, APBA or MLB rules; or failure to reasonably follow the visiting team's instructions.

SECTION 11.A. Lodging a Protest
Protests should be submitted in writing to the Commissioner at the earliest opportunity. It is strongly suggested that the visiting manager discuss the game being protested with the home manager, and attempt to resolve the conflict before lodging a formal protest with the Commissioner. Any protests from managers who didn't send their road instructions on time will not be considered, unless the home manager obviously did not use proper ethics when
playing the game.

SECTION 11.B. Resolution
The Commissioner shall decide in favor of the visiting team only if the home manager made a mistake which might reasonably have cost the visiting team the game. When a protest is upheld, the game will be replayed either by the home manager or the commissioner

SECTION 12. Post-Season Play

SECTION 12.A. Player Usage
Any carded player on a playoff team's roster at the end of the regular season is eligible for the post-season roster for that team.

SECTION 12.B. Playoffs & World Series
The two division winners in each league plus the two teams with the best record in each league, regardless of division, will be eligible for the playoffs. The division winner with the best record will play the wild-card team with the worse record and the division winner with the worse record will play the wild-card team with the best record.

 

Then the two winners will play for the league title. The same will occur in the other league. The two league champions will play the World Series. All playoff series and the World Series will be best of seven games using the 2-3-2 format.

SECTION 12.C. Player Usage Limits
AIM status for post-season participants will be copied across from the previous segment to the appropriate post-season segment using Advanced Draft's Copy Organization command.

This ensures that continuity is preserved by counting all previous team games, player games played, and player plate appearances, all of which figure into the computation of his play rating to date (PRtd).

Remaining Useful Value (Ruse) is adjusted upward to reflect the newly scheduled games for the new segment so that all players may participate in the new games (with their same Season Factor of course!). Any player with less than 10 games started at a position cannot start at that position in the post-season unless all other eligible players are fatigued or injured.

Pitchers will be limited to 10% of their Maximum Batters Faced (MBF) values for each post-season series. The commissioner or a duly appointed representative will create a spreadsheet with each playoff team's pitchers and their allowed MBF values and distribute it prior to the playoffs. The BF's will be tracked as each set of playoff games are completed.

In addition, starting pitchers with less than 15 starts get only 1 start per series in the post-season.

As a new season segment is created each player receives a bump to his RUse to allow him to play the appropriate number of games in the new segment, plus he gets to carry forward his previous RUse.

SECTION 12.D. Post Season Off Days
Starting pitchers require a minimum of three days rest between starts. There are 2 off days between the end of the season, and the start of the playoffs. There is one day off between each series played. Other days off during a series will be handled just like MLB does it.

 

Also, if one team finishes a playoff series before another, the additional scheduled, but not played games, and days off, will also be taken into consideration. Also, starting pitchers can relieve in the playoffs. If he is to start in a series after relieving, he must have the minimum three days rest from his relief appearance.

The commissioner will set up the post-season schedule for each segment in League Manager and distribute to the league members.


SECTION 12.E. Post Season Player Usage Charts


FOR BATTERS                        PLAYOFFS/WORLD SERIES


100+  steal attempts             unlimited
80+  steal attempts               10 steal attempts
60+  steal attempts               8 steal attempts
40+  steal attempts               6 steal attempts
20+  steal attempts               3 steal attempts
10+  steal attempts               2 steal attempts
1+  steal attempts                 1 steal attempt
0   steal attempts                  none

Stolen base attempts will be limited as above for each post-season segment. Once the limit has been reached, the player's SSN (steal success number) will be set to 14 to (nearly) eliminate the chance of a successful steal. By using 14, we keep the integrity of the hit and run alive and well. Also, the steal allowance factor will be set to "R" (rare) to further restrict the players.